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 Post subject: Re: CQB_player
PostPosted: Mon Sep 10, 2018 12:36 pm 
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Sharp Shooter
Sharp Shooter

Joined: Tue Apr 02, 2013 8:56 am
Posts: 77
Location: Italy
Since coroner handle some animations via code (idle/raise/drop) i can upgrade ET+TCE (or ET+CQB) and currently I'm using only the animations of reload and attack and probably I can produce a good result (although not as good as I would like).
But the memory allocation size for md3 is poor and I can not add any additional animation for any future use such as mounting the silencer, watching the weapon or hitting an opponent with the rifle butt. The problem, however, exists and this limit freeze the the improvement and any new features or more detailed models.
In any case, I will inform the ET-Legacy team because it's a limit that also involves their graphic / artistic team.

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