hoak wrote:
Please, NO! It's posible to do cartwheels wearing a full combat rig and body armor, should the Devs add that as well? God I hope not...
This isn't a heavy infantry game, it's Urban Special Ops -- and in the real world you don't:
· pick up enemy weapons
· swap weapons
· carry multiple or redundant weapons
In deference to realism an Elite Operative or experienced '
Man-Of-War' will virtually
never pick up an enemy's weapon to use it -- he doesn't know how it's been maintaned, how it's been sighted in; hell in the real world rifles and even handguns can and have been booby-trapped...
Rarely will an Elite Operative swap weapons or give a weapon to a Squad Member -- weapons setup is very individal and in reality there is virtually
never any need.
Carrying multiple primary or backup weapons is also patently ridiculous as far as realism is concerned for a game set in True Combat: Elite's context... It would even be rare for contemporary Heavy Infantry, heavily reveted in defensive on fire positions -- the one place it might actually be realistic.
Please, no bull shit, candy toy, arcade features -- this forum is already literally FLOODED with feature suggestion spam for absolutely absurd features like this that have no bearing on contextual realism, and would offer little, no or a negative impact on game-play...

Hoak, Special Forces are specially trained with any weapon so if they do need to grab one, they can, spec ops are a special forces group, so picking up an enemies weapon in this game is reasonable, as for carying two weapons, if the Army see's it fit, sure, go ahead, some units in the Special Forces actually launch with a secondary rifle, with the Marines, like Scout Snipers, they are given there sniper rifle, and an M16, unlike the Army that gives you your sniper, and then a wimpy M9 for that last resort close combat weapon, so basically everything you said, was just shot out of the water. And when you came along, nothing was off topic, we were discussing the idea of giving the soldier the option to pick up another rifle, which is reasonable to both training, the mission, weight, anything you can think of, if you are in the field, you ran out of ammo, what are you going to do, sit there, and wait for the enemy to kill you, or pick up that AK you saw back there, if you say wait, you should just go sit in a warzone right now. It is possible for you to run out of ammo or lose your weapon, your team was killed, you are the only one left, they do train you for this, you are supposed to place the mission first, should you not be able too, you are then told to return in the best condition you can, if you lost your rifle, or are out of ammo, you then A.find one or B.go to escape and evasion, so in other words, get out of there without being seen. As for swapping weapons, this is a game, not real life, if someone is better with the SPR, give it to them, so they can give you that M4 they had, grenades are accumulated mostly on the Grenadier, but sense there is no specific class or fire team forced class, you are then given basically the same thing, if you don't use that frag, give it to a tema mate that does use it, it will make the mission go more smoothly, and more efficiantly. As for a trap on a weapon, special Forces have also been trained for any kind of trap, or mine, or explosive that can be thought of, also, this is a game, you can't put a trap in your rifle before you die, and most of the terroists we fight today, only carry one rifle, and maybe a grenade loadout, usually just a rifle. The US Military is almost always caught in an ambush or calling the shots, so the enemy does not need to worry about placing traps other than the ambush, if it goes perfectly, the enemy will win, though most times it does not, and the US wins the gun fight. As for these IED's we always here about, they are placed where the enemy is not, so using a careful eye and deviding your attention to them is possible, most they use are simple pipe bombs that have been rigged, or an old mine, usually a little piece of metal sticks out of the ground, some with a little white flag, most with nothing, they are locatable, and not hard to find if the enemy is not near, these aren't used in TC:E, so all your attention is directed up towards the enemy.