The main idea I had was to develop the universe of the game, not especially adding ads or brands (but TC:E is a realistic modification, and creating a full and strong culture would be a bad idea, it would look Sci-Fi).
To me, using real brands (with permission) is a bad idea for many reasons. Companies will have their own opinion about the ads and the locations of the ads in the map, whatever developers could say. Companies want advertising; and I sincerely doubt they care about the game. For instance, they could ask to see their cola posters on that or that other map, they could refuse to see it across a corner or behind a fence for some marketing reasons. Or even start a war because two different brands are just too close on a wall.
Using well-known monuments won't necessarily mean more immersion but it may indeed give more credibility to a map inspired by an existing place... It include many restrictions : you will have to build original maps (these buildings are huge, but you could include them out for range in the skybox), it also means a lot of documentation of the surrounding of the monument and the country where it's coming from (most people living for real around the monument will be disappointing or upset if they can't recognize the place). AhabTheCapN give another good point in his thread (
Mapping ideas by non-mappers for mappers to use--).
Dragonathan wrote:
those decorative monuments will add more immersion, it gives a really cool effect if you can shoot those monuments and see them being destroyed by the bullets, thats totally awesome...
[color=white]edit: especially if you can see allot of dust comming out when you shot at those old buildings and old statue
You really loves to destroy stuff, don't you

?