ok this is basicly all the suggestions that i've suggested: but ive summerized them all, i didnt added new suggestions!!
EDIT
PRE-ANIAMTED EXPLOSION & OBJECTIVE CRATES
read this attentively
the obj explosion could be more immersive,
currently it looks like a small bang from a small firecracker,
since the bomb sepose to be a improvise explosive device,the devs really cant measure what demage the bomb would make,
i suggest make a fictional hollywood explosion,
and i know allot of people will disagree with me,
but you just cant have explosion thats 100% realistic,
the best method is to make the explosion a bit fictional/sur-realistic,
now here are some of my idea's,
-make the crate look pitch-dark with allot of dent's,
-all the objects near the exploded crate should explode too,
for example:
lets say the obj crate is the grey box,
now if the crate explodes, the other 4 crate's/boxes should somehow be automaticly
destroyed/demaged too,
or when theres a wall near the exploded crate, it should break into pieces,
evrything near the exploded crate should be pitch dark, just to give you the effect that
evrything is really exploded,
it would be cool you can see small little materials on the floor thats still on fire,
this all should be pre-aniamted, the pre-animated animation will automaticly be used for
evry explosion,
so you see the same animation on evry explosion,
and evryone that comes near the crate from about 6 or 5 meters,.
will automaticly die, i think thats very logical,
now i have some idea's for the death animations,
currently, when your hit by the explosion, the death animation looks a bit boring, you just
fall down backwards,
why not add a tiny bit hollywood? like falling 2 or 4 meter backwards and make a 1 or 2 sec
air time backwards,
IMO thats awesome!!
and i know allot of people will disagree with me,
but this idea doesnt demage the realism, it's ok to have a little bit fiction in the game,
yes game..., its a freaking game,
games sepose to be entertaining and amusing,
oh and yess, this is just eye-candy,
but a very importent eye candy. because most time you'll see the explosion in the game,
anyways here's some inspirations for the devs:
[img]http://www.cgc.com.au/newsletter/archive/16_8_2005/index_files/explosion.jpg[/img
this could be a piece of the crate Idea just use your imagination..
[img]http://img347.imageshack.us/img347/1488/lobbyexplosion6kt.jpg[img]
this is a exaggerated explosion.
http://www.movingcamerasolutions.net/im ... urring.jpg
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the objective-crates could also be more different,
because the current objective-crates is allready used in a games thats called...
tactical-ops,
see... tactical ops: "check the crate down under on the right corner"
http://www.tactical-ops.de/pics/screen7.jpg
see.. True Combat: "check the crate on the right side of the screen"
http://www.truecombat.us/gallery/albums ... trict1.jpg
they both look very identical... hmmm..
i sugegst that the crates should have different skins,
here are some examples:
heres are some other examples:
http://www.haroldwithers.co.uk/Assets/I ... Crates.jpg
http://www.leadwerks.com/post/ubercrate_polys.jpg
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1.
"Looking down from railings and windows"
"look down from steep hights... what i always wanted in a FPS games"
read more:
http://www.truecombat.us/forums/viewtop ... 94&start=0
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2.
"Lower your gun manually"
"this feature is simple to code, you kow when you toggle, you automaticly lower your gun
right? ok why not lower your gun when you hold still, or lift up your gun, it would be a
cool effect/eye candy,
this feature would be an adventage when im hiding behind a pillar, because sometime the
enemy still can see the tip of the rifle"
read more:
http://www.truecombat.us/forums/viewtop ... 48&start=0
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3.
"3rd person model should aim more proper and realistic",
"cause its not really aiming. and the mdoels are holding the rifle way too low"
read more:
http://truecombat.us/forums/viewtopic.php?t=663&start=0
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4.
"climbing the ladder needs improvement"
heres some neat idea's about climbing ladders:
http://www.truecombat.us/forums/viewtop ... 68&start=0
you could use the freeclimbing animation when you wanna get of the ladder
read more:
http://www.truecombat.us/forums/viewtop ... c&start=15
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5.
"SERVER LIST & SPECTATORS"
now take a look at this picture:
now if this mod had that kind of server list, it would be extremely
user-friendly,
and it does ease things up,
now you dont have to filter things, you just choose the options,
theres a official and custom button,
if you choose official, you get all the official servers,
if you choose custom, you get all the custom servers,
but to do this, the custom server should only run 3rd party maps,
and the official server should only run the official servers,
because it would be senseless if you make 2 type of server list,
when both server list are the same,
so you really need to distinguish the servers,
----------------------------------------------------------
now you see those objective, bodycount, CTF, VIP button...
(there could be more game mode's but its just an example)
now if you click objective, you'll get all the objective servers,
if you click on bodycount, you'll get all the bodycount servers,
and so on...
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you can save the servers, and evrytime you click on the [SAVED SERVER]
button, "on the left corner below the screen"
all the servers that you saved will appear in the list, and you should be able to delete
them again afcourse...
and "on the left corner below the screen" you also see [MAIN MENU],
now if you click that you go back to the main menu, duhhhhhhhh
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down under the screen you should be able to see all the players thats on the server you've
clickt on the server list.
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and down on the right corner of the screen you should see a image of the map, purhaps a
loop video, that spectating the map, like rotating and stuff, well you know what i mean,
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any other suggestions or comments?
EDIT: EMPTY SERVERS SHOULDNT APPEAR IN THE LIST,
THEY SHOULD ONLY APPEAR WHEN THERE IS 1 PLAYER ACTIVE ON THAT SERVER,
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EDIT: and theres is no need to make, BC, CTF, ect. ect. a minimod, it could be added in the
game, way more easier,
----------------------------
XenoKiller wrote:
i want panel that shows all the pk3s used by the server,
theres is not need to have a panel that shows all the pk.files,
like i said on the main forum, the problems are, that this mod supports 3rd party files, if
you dont want those annoying pk files that change your menu, you have to block the 3rd
party files,
or, the devs have to program a new system, that distinguish, map.files, menu.files,
interface.files, ect. ect.
the menu and interface files should be blockt, it cant be change,
this is the only method to block unwanted pk files.
XenoKiLLer wrote:
The easiest solution to this is the pure server filter,
problem with filter is, that its not user friendly for people that never have played this
game,
allot of people dont even know how to install this mod, they probably dont even know how to
filter the servers with the unwanted pk.files.
besides, filtering the server will kinda devide the community,
evryone should feel free to open a server, custom or official,
and evryone should be able to join any server, without having problems with the unwanted pk
files.
just distinguish the map.files, interface.files. menu.files ect. ect.
and lock the interface.files and the menu.files,
problem solved.
and when you join a server, you start with being a spectator right?
now the spectator interface should look something like this:

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6."round shaped objects"Dragonathan wrote:
all the cilinder/round objects looks angular, extremely unrealistic
and ugly,
especialy the cilinder shape thingy on the side of the scope.
and the bullets, horrible!

and i know you devs probably notice this too,
but all the graphics are really improved, but how come cilinders/round shaped objects
arent? is it because it could crash and lagg the game?
-----------------------------
it would be awesome if you could look down from the railing,
what ia always wanted in a FPS game,
when your on the side of the railing, you should see a action icon, you select the action
icon, than you should be able to put yourself in a "looking down" position, so you can look
down from steep hights,
read more about this suggestion:
[copy paste]
http://truecombat.us/forums/viewtopic.php?t=394&start=0
[/copy paste]
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the smoke seems to be improved, the smoke looks more thick now,
i like the shapes of the smokes, good job devs,
keep up the good work
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im gonna send a mail to
http://www.gamekings.tv , and ask if they wanna review this mod in
GAME KINGS,
GAME KINGS is a dutch gaming program on telivision, they give the best comments and
critics,
allot of hardcore gamers watch gamekings first before they even gonna buy a game,
these people give some hardcore critics, and i mean really hardcore, if a game is developed
like crap, you can expect allot of critics,
and thats why 0.49 should look perfect before it should be reviewed by the game kings.
http://www.gamekings.tvif the comments are good, you can expect thousands, maybe millions more new players.
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7."more detailed tree's & leaves"but the leaves and tree's should be more detailed,
like these pictures below:
"TRUE COMBAT"
http://www.truecombat.us/gallery/albums ... l_h19l.jpg"PRICE OF PEACE"
http://www.priceofpeace.net/gallery/200 ... ghway5.jpgcheck out how detailed the leaves look like,
the wet engine can definitely handle it...
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8."CLASSES & SPAWN POINTS""there should only be RECON and ASSAULT, because recons sepose to scout through the map,
they should be on the front line,
snipers could be recon, and... RECON and ASSAULT should have different spawn points...
read this thread why it should be like i sugegsted:
http://truecombat.us/forums/viewtopic.php?t=459&start=0---------------------------------------------------------------------------------
9."VIP RESCUE & MULTIPLE OBJEXTIVES"Dragonathan wrote:
Melmoth wrote:
Actually, there once was a plan to
implement multiple objectives and vip-rescue mode
im really curious how the devs are gonna make the vip-rescue mode...
because this game mode does seems to look very diffucult to implent,
i think you'll need a bot for the vip-rescue, and when you stand near the bot, youll see an
action icon, when you select the action icon, you'll see a pupup,
it should look something like this:


you can choose between,
"GO TO SAFE ZONE"
or..
"FALLOW ME"
both have their adventages and disavantages..
if you chose "GO TO SAFE ZONE", the bot will automaticly go to the save point... you can
like fallow him and guard him,
if you chose "FALLOW ME" than the bot keeps fallowing you,
"READ THIS THREAD ABOUT MULTIPLE OBJECTIVES"
http://truecombat.us/forums/viewtopic.php?t=651&start=0
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and thats about it... i hope i will see all my suggestions on the next version, that would
be sweet..... 