Dragon, 1.) this has nothing to do with aiming anymore 2.) You have stated this many times and I really don't see a reason for another custom vs. official maps debate and 3.) You should really
read and
get the available information before you suggest anything:
Quote:
Detailed changelog:
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Beta 0.4 Build 8.7 INT
-locked game to new 1worldunit = 2cm scale (former newscale 1 worldspawn setting)
-added sv_official (check server filter)
-added inverted range damage scale for snipers, 10% < 6m, 100% > 12m
-reduce sniper damage when not aimed to 25%
-.script, .gear and menufiles are now loaded gametype dependent, e.g., obj_snow_gt5.gear
-reworked smoke grenade effects
-reworked wood impact effect
-added straw impact effect (surfaceparm grasssteps + surfaceparm modifier)
-new gras foliage model and straw for hideout
-AA base level increases all X minutes in a non-match game, defined by wm_set_round_AAbasetime, default is 5 minutes
-fixed weird ledge climb hint behaviour
-added slow (+walk) door open and close (silent)
and kick (+sprint) door open (fast)
-activated CTF scoring on per map basis (20 default), finished CTF scripting
-replaced voice chat by team radio, hence removed global voice chat
-global voice chat now emits real sound from player position (not in-head radio), curently disabled
-added TC:E Mod selector to UI (switches between TCE submods and loads specific UI)
-rework UI menus and scoreboard for widescreen
Taken from Coroner's newspost at tc.com
Dragonathan wrote:
hey didnt i opened a new thread about this?
i cant find it anymore..
Yes, you did. Next time, act on the assumption that there is a
reason for the thread to be gone. Thank you.