XenoKiLLer wrote:
Having excessively realistic armor simulation will really turn the game into a long firefight instead of a quick fast paced game.
Did you even read Coroner's big news post? TC:E will in effect be three different games... As far as realistic scale armor turning the game in to a long firefight; that's simply ridiculous -- as other games and mods that have scaled armor have proven. Sure the Spam & Rambo crowd that loves CTF will find it slower paced -- but Coroner has said that the objective game was not going to be geard for them anyway...
XenoKiLLer wrote:
This would be nice for OBJ, but in doing so will kinda turn TCE from straightforward action and tactical shooter into a stealth shooter.
Not
stealth but
Tactical Realism or
Squad Tactical Shooter are the most correct monkers. There are an enormous number of Fans seeking exactly that sort fo game as the latest R6 game to fill the void will be a virtual clone of TC:E as it is now.
XenoKiLLer wrote:
Both sides taking shots at each other and noone is getting killed, they both have low walls and stuff to hide behind, that is the stuff of real firefights, ones that last for minutes or hours. ofcourse, who would want to spend one hour ducking behind a pile of rocks with limited ammo.
You're grossly exaggerating, and it's well and fine if you don't like or understand Tactical Realism or TacSim games -- but many do, and love them dearly as you seem to love Fantasy Arcade games with a realism paint job...
XenoKiLLer wrote:
After the ammo runs out, everyone runs out for the knifing frenzy, something im kinda good at with the ET engine.
That simply sarcastic ignorance speaking and ridiculous -- that is not how STS games are played or ever the outcome.
If you're not effective from your current position you manuver as a squad using real tactics of displacment and cover, before ammunition ever gets to be an issue, or your objective is jeaprodized -- Tactical Realism games always have an objective -- and killing is only the means not the end. It's pretty obvios you've never played an STS game or mod -- all well and fine, but your assumptions about how they play is simply ridiculous.
XenoKiLLer wrote:
hey, maybe when the minimod capability is activated, there could be a realistic armor minimod where the bullets have little or no damage done to certain areas that the armor protects, Id like to see what happens to the gameplay then.

Here your remarks have gone from simply ignorant and uninformed to petty, sarcastic and insulting -- that's really not constructive to making any manner of point, or condusive to having me continue to treat you as an equal in discussions on these forums.
Clearly, if an armored player model has realistic PG and head soft targets, he will have to expose himself, and anyone with even modestly fair marksmanship skills, that understands how to aim weapons in a game can kill him very quicly...
Please, keep the dripping insults and sarcasim out of the discussion.
