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But if there is no bullet travel time/velocity, how the bullet drop is calculated?
I have no clue, need to ask Cor, but i think this is not so complicated.
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if weapon has suppressor, the muzzle velocity should be less than speed of sound so there won't be an sonic boom. And therefore you get a lot more bullet drop if you select suppressor from deployment menu.
This is already done and i discovered that 20 mins ago

I wondered, why not suppressed rifle has almost no bullet drop
Example nr1

Tracer line is practically straight.
Example nr2

Highest line is there, where i had my "target"
Lowest is there where bullet was hit.
Now, example nr3 where rifle was suppressed so i had to aim more than half of fourth chevron on scope reticle and THIS IS HOW I LOVE TO PLAY.

Conclusion
CQB means close quarters combat so bullet drop is not needed BUT Coro, makes insane things with an old et engine, also show me what game today has such a good telescopic sights.Battlefield series? Niiiiiiiiga please, just zoom + reticle + darkened field of view = bleh. Call of duty series? HAHAHA what a joke. Insurgency? Yes but - no projectiles and weapon mechanics. Red orchestra 2 was pretty good as well but you cant make your custom content. Yada Yada. New features like POLISHED PIMPED REFINED bullet drop, travel time, velocity and all kind of those things. would be nice. Custom content for cqb is not a problem, believe me. This is my CQB wish, to eliminate arcadish,point to point shooting also CQB has chance to become something more than claustrophobic FPS.