Have some things that have not been implemented on any other game (to my knowledge)
one is using realistic scenarios by means of creating maps from GIS and satelite data.
In other words, recreate the original location as close to real world as the engine and
mappers can take it.
Other aspects were using dynamic interactive map elements, two being buildings and
crowds and implementing that into team based gameplays. Not to mention that
some of the animations aren't in any other multiplayer shooters yet. So even if we would
pack new things over several releases, we'd still have interesting new aspects each time.
Also packing a secret monkey up my sleeve that has to do with the Kinect and mapping

-Speaking of, I think the maps of each part issued should be interchangable with each
version.- Am busy on a special Kinect feature and it actually doesn't involve capturing your
whole body, but just your hands. Don't expect the Kinect features to be done soon, but
they're underway, it's even possible that I won't implement the Kinect feature that controls the
character for the simple reason that I haven't got a clue if this will add something or
be useful.
No, not really fan of the killstreaks in COD or other games, though I do understand why
people like them. I also understand that if I want this game for a wide audience that I can't
escape the fact that a seperate gameplay mode with killstreaks included wouldn't be that
bad. Though there has to be a clear way to have distinct killstreaks that apply to our game,
don't wanna walk the same route as COD or any other game, they seem to be immitating the
heck out of each other and that's not something we need to be doing.
One example of ridiculous use of killstreaks would be the NukeTown map from COD. It's 2
houses, a piece of road, basically the smallest map ever and people can call in silly things
like choppers and airstrikes...... What if the map portays an indoor environment like the
Office map on True Combat ? No silly choppers or airstrikes would even be useful or
applicable. I already have a drone (quadcopter) somewhere, could put that in somewhere
as a killstreak. Another Killstreak example could be earning a RPG or grabling hook, claymore /landmine ?
Open-world play is something that needs a lot of developers and wouldn't be that fit for a
realism shooter. Mostly those are used for MMO or adventure type games, graphically
'The division' looks stunning, but the gameplay tends more towards adventure game elements.
Personally, I can appreciate large maps packed with lots of players, not a fan
of vehicles though.
Character, Character face, clothing and guns are things that could be fully customizable
and even could let the player upload his pics to be put on his character (google: projection
painting for more info). BUT full customization means we need to put in a lot of dev time
and resources. This would take a whole team round the clock and that's only possible in a
later stage.
That's it for today, just got back from 4 days of hell @ Euro Disney and sleep will have me
Tango Down in a few minutes. I'll go into what kind of people will be attracted to this game
and the possible aspects that gamers will either like-hate tomorrow. It seems like a
simple thing, but it's something that has many facets to it (Might be 'coz I overanalyzed
it again...).