LayerS wrote:
While watching the NC matches and the WL finals I just saw the same things people used while I could still play so /care on that baal
And what was different 2 years ago? Nothing. There is only so much you can do on a map. Take Northport. Only 3 ways around the map. What exactly are you going to do different? Nothing, so you're point is moot.
I mean, all our mappers, and yet very few competitive styled maps? I don't get it. Counter Strike doesn't have this problem, there are loads of maps, but they are all fairly simple, and are made with a competitive insight. This is the lifeblood of the game, not just random playing on some stupid pub server (no clans, no wars, no servers, no people). Notice how TCE official maps all have "box rooms/boiler rooms/mid roofs/etc"... combined with limited number of pathways to OBJ.
The two custom maps for WL this round were good. Depot imo is as simple as it gets, and is a perfect example of typical TCE map gameplay.
I mean, if you're going to bitch about the same spots, perhaps you should think about how 500+ players have mastered the maps, and you aren't going to see much change. Its the same for ALL fps games. The gameplay gets master over time, nothing you can do about it.