HoboCoP wrote:
you posted 3 entirely different screenshots that use completely different rendering techniques...so no we kinda dont get your idea.
all 3 use different rendering techniques, but all 3 have shiny/saturated kinda graphics, point of the pictures is to make people fully understand what i mean by "shiny graphics"
XenoKiLLer wrote:
In the case of R6Vegas, everything looks shiny because of two words. Las Vegas. You are in a casino practically made up of lightbulbs everywhere.
not all maps in r6vegas r in casino's, they r all shiny looking.
XenoKiLLer wrote:
What I do know about the Quake3 engine is, the more lights in the map, the more polygons it is, meaning the lower the performance.
u dont have to add more polygons for shiny looking graphics,
XenoKiLLer wrote:
Face it, you want a good looking game with all those effects go play something else. For now TCE has to stay this way,
funny thing is, before 0.49 was released, i suggested to improve the graphics so many times, i got flamed for it many times, evryone kept telling me things like: "it's impossible.." "it is fine the way it is bllaaa blaaa blaaa,"
but hey, look at how TCe looks today,
