kozak6 wrote:
I don't like it. As long as the sniper rifles are one hit wonders, I am against anything that would improve their efficiency at any range.
I honestly wouldn't mind if the sniper class was removed. They're cheap weapons gameplay wise and grossly inappropriate realism wise.
Also, it seems that the only people that use them are the sort of people that use them in ET. Who knows, maybe they would even be tempted to do something about the objective for once if they couldn't have their sniper rifles.
I'm afraid I agree wtih
kozak6, he hits it all on the head and does so succinctly.
Magic zoom, and even sniper rifles and scopes on the current bevy of TC:E maps are not in the least realistic. More over the limitations of the id Software/ET engine make sniper weapons unrealistically easy for a double whammy of "
lameness" that even in the most arcade fantasy game design is annoying to say the least.
Unless or until TC:E Level Designers come up with some very large maps that scale to and offer a resonable mission context for a sniper weapon, and the sniper weapons include some realistic control metrics to make them the unwieldly weapons they really are; I'd be pleased as well to see them completely
ditched as they add very little in their present form to the game...
The fact that the sniper rifles can and far to frequently are used like shotguns in TC:E and with a little practice are more potent then a shotgun, assault rifle and have the most precise aim machinery in the game -- just takes their lack of realism to an even lower level...
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