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D's screenshot dump
http://truecombat.net/forums/viewtopic.php?f=8&t=2116
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Author:  Damien [ Mon Mar 14, 2011 3:44 pm ]
Post subject: 

coroner wrote:
I think the comparison is a bit unfair.
The main reason for comparison was to make sure the tested method isn't visually worse or slower. Not to criticize.

I don't really plan using 60 1024x1024 lightmaps, just took a peek at northport's to make sure I'm not going completely overboard with this.

Quote:
You can also use a much higher lightmap resolution in q3map2 (TCE uses 4 pixels, CQB probably 3, if wanted one can use 2 or 1) and save it at any tex format you want, e.g. 1024 * 1024.
I know but the process is not simple and quick when compared to rendering the lightmaps externally (for me at least).

The main reasons why I like it are:
-render speed
-simpler lightmap resolution tweaking via the UV maps rather than grouping the brushes in Radiant, using the export command, etc.
-WYSIWYG

Author:  Damien [ Sat Mar 26, 2011 6:00 pm ]
Post subject: 

A quick test build of a map in progress:

Image
Image
Image

Author:  RedRuM [ Sat Mar 26, 2011 7:44 pm ]
Post subject: 

*clap clap*

Author:  sxy [ Sun Mar 27, 2011 1:48 pm ]
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Is this from the map that you have told me about it? :)

Author:  Damien [ Sun Nov 23, 2014 10:31 pm ]
Post subject:  Re: D's screenshot dump

Image

Author:  yks [ Mon Nov 24, 2014 10:56 pm ]
Post subject:  Re: D's screenshot dump

No comments? :roll:

Author:  marze [ Tue Nov 25, 2014 8:40 pm ]
Post subject:  Re: D's screenshot dump

Well done!. Maybe is the perspective view but the crotch of the pant seem a bit high.
How many polys?

Author:  Damien [ Wed Dec 17, 2014 6:06 pm ]
Post subject:  Re: D's screenshot dump

WIP

Image

7550 tris.

Author:  Dim$tar [ Thu Dec 18, 2014 5:16 pm ]
Post subject:  Re: D's screenshot dump

Very Nice
:ilu:

Author:  Damien [ Sun Dec 28, 2014 1:09 pm ]
Post subject:  Re: D's screenshot dump

Current state, good enough for testing:

Image

-Improved UV mapping
-WiP texture
-Sad face :(

Author:  lolrivaLL [ Sun Dec 28, 2014 11:28 pm ]
Post subject:  Re: D's screenshot dump

Congratulation,
perfect camouflage for asphalt (urban theme).

Author:  Damien [ Fri Jan 27, 2017 7:03 pm ]
Post subject:  Re: D's screenshot dump

Long time no see

Animation WiP, character exported from MakeHuman

Image

Author:  marze [ Mon Jan 30, 2017 7:30 am ]
Post subject:  Re: D's screenshot dump

Nice to see you Damien.
It seems a great start although the perspective view does not help to understand.
You can try to bend less the toes of the back feet and bend more the pelvis to see if it is more natural.
https://goo.gl/photos/bkkQoPaMuD2jCuDp6

Author:  sxy [ Tue Mar 14, 2017 4:20 pm ]
Post subject:  Re: D's screenshot dump

Guys u nuts? this game is long dead! :) Nice anim though..

Author:  luka [ Thu Mar 16, 2017 7:37 pm ]
Post subject:  Re: D's screenshot dump

Wow Hi sxy :) nice to see u back here. Years passed already.
I check forums regularly.

Damien why we don't get this updates into game servers ?

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