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obj_garden, obj_jackalsnest and obj_jackalsnest_re FINAL http://truecombat.net/forums/viewtopic.php?f=8&t=2043 |
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Author: | KrazyDancerRambo [ Sat Feb 13, 2010 5:40 pm ] |
Post subject: | obj_garden, obj_jackalsnest and obj_jackalsnest_re FINAL |
Ive finished all my maps. None of them are under name of beta. Final versions can be found in TCE 3rd Party Map Depot and this site below: http://www.vtvstudio.net/truecombatelite/mapstorage.php ( yes i have made other changes too besides changing the names to v1 ) ![]() EDIT: Jackal'sNest and Jackal'sNest RE had a bug which allowed people to gain unwanted advantage in a certain area. This should be now fixed in version 2. EDIT 2: I realized that I have been blocking Internet Explorer users on my mapstorage page which was not intended. Sorry ![]() |
Author: | simons [ Sat Feb 13, 2010 8:01 pm ] |
Post subject: | |
Good news Rambo! ![]() ![]() |
Author: | KrazyDancerRambo [ Sat Feb 13, 2010 8:14 pm ] |
Post subject: | |
simons wrote: Good news Rambo!
![]() ![]() Unfortunately garden is most untouched of those. ( It is a total mess ![]() I have never had dramatic fps drops on it so I'm not sure is it better now when it comes to that. |
Author: | simons [ Sat Feb 13, 2010 8:37 pm ] |
Post subject: | |
Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon ![]() |
Author: | KrazyDancerRambo [ Sat Feb 13, 2010 8:50 pm ] |
Post subject: | |
simons wrote: Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon
![]() Don't bother. ![]() |
Author: | simons [ Sat Feb 13, 2010 9:00 pm ] |
Post subject: | |
KrazyDancerRambo wrote: Don't bother.
![]() No way - I'd love to play it on the full server ![]() ![]() ![]() |
Author: | KrazyDancerRambo [ Sat Feb 13, 2010 9:05 pm ] |
Post subject: | |
simons wrote: KrazyDancerRambo wrote: Don't bother. ![]() No way - I'd love to play it on the full server ![]() ![]() ![]() Well go ahead then but don't be disappointed if there is not much improvement with the fps. Any map lags a little when there is many players in a small area and they all are firing guns and throwing nades. ![]() |
Author: | ED SOLO [ Sat Feb 13, 2010 9:26 pm ] |
Post subject: | |
Its great to see the map depot been used by great mappers ![]() Your maps will be seen on the Community server over the next few weeks thanks ![]() |
Author: | gonzo|Uncle Bionic [ Sun Feb 14, 2010 4:49 pm ] |
Post subject: | |
garden is one of my favorite maps of all time, the FPS drop isn't problem. |
Author: | merlin1991 [ Mon Feb 15, 2010 2:18 pm ] |
Post subject: | |
gonzo|Uncle Bionic wrote: garden is one of my favorite maps of all time, the FPS drop isn't problem.
10-4 ![]() but a small changelog of whst you changed on the map(s) would be nice ![]() |
Author: | ED SOLO [ Wed Feb 17, 2010 1:48 am ] |
Post subject: | |
Hi Rambo We played nest daytime version. 1st impressions are looks awsome but is way too big for a tce map, lots of rooms leading nowhere. And you got make the crane climbable even if its to just the middle height, coz having a landmark like that is just a tease ![]() Great mapping Skilz ![]() |
Author: | KrazyDancerRambo [ Wed Feb 17, 2010 5:19 pm ] |
Post subject: | |
ED SOLO wrote: Hi Rambo
We played nest daytime version. 1st impressions are looks awsome but is way too big for a tce map, lots of rooms leading nowhere. And you got make the crane climbable even if its to just the middle height, coz having a landmark like that is just a tease ![]() Great mapping Skilz ![]() Cmon it takes only 35 seconds to rush opponent's spawn. ![]() That warehouse near the crane is for ROBJ ( which no1 ever plays ) It is completely useless in other game types. Making the crane climbable would not save the map ![]() ![]() Well it would not be too big if we had always 18 players on each side. Unfortunately such thing is almost impossible in TCE. I should have considered that when I started working on that map 3 years ago. |
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