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helping setting up editor and mapping http://truecombat.net/forums/viewtopic.php?f=8&t=1382 |
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Author: | deftonesrule [ Wed Feb 07, 2007 10:28 pm ] |
Post subject: | helping setting up editor and mapping |
hello everyone, im very newto this game and this editor. i am however very familer with unreal editor, 3d studio max and admit i am confused by this. let me tell you what i have done so far.. i have installed radient 1.4.0 downloaded pakscape 011 - someone said you needed it in another thread. tc:e mdk ver.1 ----------------------------------------------- i am utterly confused by how to set this up correctly, the instructions are not completey clear either. can anyone help me? im a great map maker for unreal ed and want to make some sick maps for this game that i know people will love. some other side questions : do i need quake 1.2 or 3 installed at all ? how would i open a tc:map in radient ? where are the maps stored ? wha the freak do i do with this mdk ? i see no simular directorys in my et directory. i read that i haveto link the editor to them but it didnt explain how. basicaly im hitting a brick wall, im confident i can learn to build maps in this editor but i want to make sure its all setup properly. also wtf is pakscape for ? the only map i seem to be able to open is in this directory : C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps thanks for any help and ty to admin for approving my account here lol |
Author: | XenoKiLLer [ Wed Feb 07, 2007 11:38 pm ] |
Post subject: | |
Okay, well for the map editor, just download the GTKRadiant's most recent and stable version for Enemy Territory (very specifically the ET editor as each game has its own version) As for the TCE MDK (map developer kit), im not sure if has been updated for 049. The mapeditor package is an addon for the ET GtkRadiant editor and lets you use TCE's unique shaders and advanced new features letting you make quality maps similar to the offcial maps. |
Author: | deftonesrule [ Wed Feb 07, 2007 11:59 pm ] |
Post subject: | |
thank you for responding, so i have already installed the et radient, how would i use it ? im totaly clueless here. |
Author: | XenoKiLLer [ Thu Feb 08, 2007 12:57 am ] |
Post subject: | |
Me too. But as I know, it is simply starting off with a box, then building the pieces of the maps from walls to objects etc inside that box. After which you apply the textures, shaders, and lights - then scripts if you want. There should be a help guide in the Radiant website. |
Author: | deftonesrule [ Thu Feb 08, 2007 1:04 am ] |
Post subject: | |
well, that i understand, but i mean as far as like, getting the mdk files in my radient etc. i mean i can build a box but i mean getting it to be synced with the files i need etc. what is the map extention for tc maps and how do i open ones that ive downloaded |
Author: | XenoKiLLer [ Thu Feb 08, 2007 1:16 am ] |
Post subject: | |
Those are in Pk3 files, those can be opened with WinZIp or any archiving program. or simply rename them to *.zip files and open them with the windows zip tool. |
Author: | deftonesrule [ Thu Feb 08, 2007 1:37 am ] |
Post subject: | |
okay, so far i have tried using quark army knife program and i put q3map2 in the correct directory. i did quickgo! and i was able tp test a map in a box, yummy. i saved it as a .map file called newmapdefault. now how would i get this to play in true combat ? it saved 4 files : newmap.bsp newmap.map newmap.prt newmap.srf these files are in : C:\Program Files\Wolfenstein - Enemy Territory\tmpQuArK\maps i liked quarks 4 different windows and it seems less frustrating then radient. any ideas ? i need a idiots guide, bottom up tutorial =( |
Author: | XenoKiLLer [ Thu Feb 08, 2007 2:33 am ] |
Post subject: | |
Yeah we should get someone to write a mapping guide to come with the MDK. Im sorry I cannot help you any further - perhaps you might be able to get help by asking in Quake3 and WET mapping forums on the topic of TCE mapping, someone should be able to help you there. |
Author: | 8_Bit_Brad [ Thu Feb 08, 2007 7:37 pm ] |
Post subject: | |
Amazing post. I love tutorials. This should be stickied. Maybe I'll pick mapping back up. |
Author: | XenoKiLLer [ Thu Feb 08, 2007 9:29 pm ] |
Post subject: | |
Done and done. |
Author: | deftonesrule [ Sat Feb 10, 2007 10:31 pm ] |
Post subject: | |
wow thanks for the list of links, i was feeling like giving up but ill givr it another go |
Author: | $omator [ Fri Feb 05, 2010 3:13 pm ] |
Post subject: | |
would be cool if someone had those all sites backed up =) also new list would be cool |
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