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Guy defusing bomb in semi god mode http://truecombat.net/forums/viewtopic.php?f=4&t=881 |
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Author: | Hans Gruber [ Tue Aug 29, 2006 6:17 am ] |
Post subject: | Guy defusing bomb in semi god mode |
When the guy is proning on bomb to defuse it (he has his head nearly in the crate) its impossible to kill him with a gun, only knife or nade can get him. This remind me when the guy is 999 in spawn and can be hardly killed with gun... but here you can put a full clip on the guy defusing - he is never hurted, its a pity when you cover the bomb with a sniper a mile away ![]() ![]() |
Author: | XenoKiLLer [ Tue Aug 29, 2006 3:52 pm ] |
Post subject: | |
Well, if the head is in the crate then shoot the body. All we know is that it is a glitch where limbs sometimes go through objects - especially in OBJ mode and with regards to the bomb and crate. |
Author: | Hans Gruber [ Tue Aug 29, 2006 5:00 pm ] |
Post subject: | |
eheheh, no. I will try to get a video for that, and there is nothing to do with the head in the crate, you can shoot the WHOLE body with one ak clip + glock nothing happen, the bullets just go throuh him, there is no contact or anything... |
Author: | Death Touch [ Tue Aug 29, 2006 7:47 pm ] |
Post subject: | |
Can't objects in maps be fitted with a null invisible mesh to prevent glitching into it? I know in Infiltration they had a weapon collision effect , perhaps this can be done in a modified way in TC:E? |
Author: | XenoKiLLer [ Tue Aug 29, 2006 7:53 pm ] |
Post subject: | |
maybe, but this glitch is present in nearly every single Quake3 based game. TCE isnt the only one. |
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