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A small bug...
http://truecombat.net/forums/viewtopic.php?f=4&t=214
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Author:  ptcyc [ Tue Aug 02, 2005 5:42 pm ]
Post subject:  A small bug...

There is a liittle bug with crosshair in MP5/40:
Image
Image

As you can see, the crosshair is not displayed correctly when it is in smoke.

Sorry for my english, :lol:

Author:  kozak6 [ Wed Aug 03, 2005 1:34 am ]
Post subject: 

Very interesting. There have been some weird bugs with smoke. In the last version of TCE, smoke would make the dot in the Aimpoint disappear. Even now, it makes the Aimpoint dot oddly square-like.

Author:  JaY SanToS [ Wed Aug 03, 2005 8:44 am ]
Post subject: 

may be ur system too. fog/coronas.... are operand heavy..a little sniplet on shaders from Radiant'sshader manual:
http://www.qeradiant.com/manual/Q3AShad ... 1.htm#what

2.4.2 Power Has a Price
The shader script gives the designer, artist and programmer a great deal of easily accessible power over the appearance of and potential special effects that may be applied to surfaces in the gameworld. But it is power that comes with a price tag attached, and the cost is measured in performance speed. Each shader phase that affects the appearance of a texture causes the Q3:Aengine to make another processing pass and redraw the world. Think of it as if you were adding all the shader-affected triangles to the total r_speed count for each stage in the shader script. A shader-manipulated texture that is seen through another shader-manipulated texture (e.g. a light in fog) has the effect of adding the total number of passes together for the affected triangles. A light that required two passes seen through a fog that requires one pass will be treated as having to redraw that part of the world three times.

Author:  flyhead(cn) [ Sun Oct 16, 2005 1:23 pm ]
Post subject: 

you know if you looked at smoke while in the process of leaning the smoke would go very weird and turn like a dial. it doesnt affect gameplay alot but just thought the dev's would like to know.

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