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new models implementation http://truecombat.net/forums/viewtopic.php?f=4&t=1118 |
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Author: | Lore [ Wed Oct 11, 2006 10:06 pm ] |
Post subject: | new models implementation |
Hi, my english is poor... i hope sufficent to explain me. I meet TCE experience today and, i'm really impressed. i'm a old videogames lover and i like modding games. i've some questions ... - exist a map editor for this game ? is linux compliant ? - can i make new poligons (like cars, cans, benches or other entityes) and implement in TCE ? thanks Lore |
Author: | it [ Wed Oct 11, 2006 10:48 pm ] |
Post subject: | |
as far as I know, yes. but for the current version, they haven't released the mapping kit yet, so you can't make maps for. the reccomended program is GTK radiant, used for mapping Q3 games. |
Author: | XenoKiLLer [ Thu Oct 12, 2006 12:00 am ] |
Post subject: | |
In the mean time, use the GTK radiant for WET and make maps for WET to practise. When we release the map developer kit for 049, you will know. |
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