TheDamned wrote:
Yes, and the nade strength and level of effectiveness hasn't changed one iota in those five revisions.
Incorrect.
TheDamned wrote:
Coroner can embrace whatever theories and concepts you claim he has, yet there's still no playable evidence that anything can/has/will change with regards to nades.
Pars pro toto -- an invalid argument, what exists in the game as it stands is
alpha, not definitive of the ultimate design intentions of the game's Developer except where specifically indicated, as clearly stated by the Lead Developer on numerous occasions...
TheDamned wrote:
And please refrain from "scolding" someone for something you have done yourself.
To correct someone, or argue is no the same as "
scolding" -- it's an important distinction...
TheDamned wrote:
You dismissed the continuation of this thread by stating your beliefs that the discussion currently being held was moot without clear objective design premise.
Incorrect.
TheDamned wrote:
Obviously some of us have differing opinions.
Obviously, and just as obvious that was not the the point of my post; perhaps if you tried making an honest effort at reading for
meaning, improved your vocabulary, and demonstrated some sincere and objective interest in the topic you could contribute more constructively to the thread.
TheDamned wrote:
We have a right to share those opinions, same as you. So kindly keep your reprimanding to yourself, hmm?
Incorrect, you have no "
rights" on these fourms, they are privately owned. Moreover argument through distortion by calling my posts "
repremands" so that you can suggest I do not have a right to counter argue with valid points is simply fallacious, petty, dirt tactics...
TheDamned wrote:
Given what i've seen both in the online community of TCE and with countless hours of playing this game, the dynamics that have evolved within the players strategy and team cooperation as well as map layouts simply don't support (yes, in my opinion) a higher, realistic flash grenade.
Your "
opinion" is noted by all concerened I'm sure; but is completely unsupported with any facts, evidence or even examples to illustrate an arugment -- and does not even argue the point I was making...
TheDamned wrote:
Can all of the above change to accomodate more realism so that some old fart can sit back and say "my, that's just like it was in the force?
Now your getting petty, hostile, provocative, insulting, personal, and aren't even remotely on topic -- why not stick to the "
Official True Combat: Elite Fourms where this kind of crap is par for the course, enjoyed and indulged.
TheDamned wrote:
I am all for seeing a realistic, tactical game with relative scale hit the market. However, being a loyal follower of TCE, I also wish to see a finished, playable package that is fun, and not a mismatched grabbag of theories and facts that ruin the essence of the gameplay.
Well if any TC:E Developer approches game design with the same kind of nonsequiturs and circular reasoning you're using, a "
grabbag of theories and facts that ruin the essence of the gameplay" is certain to be the result.
TheDamned wrote:
Now, IN MY OPINION the game as it stands has a unique level of playability and an essence of fun that I, as well as numerous others can enjoy.
Numerous others? I beg to differ, less then 1/20 of 1% of people playing Enemey Territory and Enemy Territory mods plays True combat: Elite; fewer the 4000 people
ever play the mod -- that is not a sustainable audience, and is hardly a good measure of strong game appeal.
While I agree that True Combat: Elite has promise, with some of the talent it has on board; as it exits it's nothing more then unoriginal Counter-Strike derivative... While there's nothing wrong with that, there are over 400 other games and mods that are Counter-Strike derivative, many of wich attract and sustain much larger audiences and many of which will draw on True Combat: Elite's audience if the game does not evolvoe along some of the lines promosed. And that last point is the essence of why I contineu to post in this thread.
TheDamned wrote:
I wish to see some things improved, and others changed utterly, but what I DON'T wish to see is another 3 years of waiting for a game which is, in it's beta testing already gaining a rather fanatic following, while the developers try to decide exactly how much weight the word "true" in True Combat should hold.
The only thing I agree with in this rant is that TC:E current following is
fanatic and in every unfortunate regard that term can apply to a game Fan: hostile, cliqueish, destructive...
I would rather a
sustainable game that took three years to develop r (along any lines Coroner pleases), rather then one that was released soon and fell flat in three years... Most importantly I hope TC:E will be rreleased with the
Mod-On-Mod support features Coroner promises (and then some) so that interested Fans that want a serious Tactical Realism game, (and don't have one as the genre's largest developer has abandoned the genre) which now number at nearly three times the playing Enemy Territory audience can have a relatively current game engine to bring their talent, more mature approch to realism gameing and enthusiasm to...
Regarding your dirt shots at
Flyhead"
TheDamned wrote:
You have just shown your own age by this post. I happen to know that the majority of the bastards that are derailing this topic are from Norway and Sweden. . . NOT America.
He's done nothing to "
show his age" or even reveal his level of maturity, he's expressed his annoyance which in terms of fact is warranted and valid.
TheDamned wrote:
Kindly refrain from making broad generalizations, as it generally serves no purpose other than showing what an assclown you are.
Wow, what a loaded pile of shit for a remark/suggestion that is, "
Kindly", and then you call or imply HE is an "AssClown" -- you won that prize for your instagating relentless personal attacks rather then approching the subject matter germane to threads long ago...
hagenisse wrote:
BlaBlaBla, I hate Hoak, thinking, honest people, black people and life... While red orchestra is a great game and the nade damage is more or less perfect, its also very different from TC:E. It got big open maps, not the chokepoint based (crap) maps we have in tc:e. There is enough nade spam as it is in tc:e and making nades (and flashes) more powerful will certainly not reduce that.
Big mistake, you picked a game I worked on; not only is Red Orchestra's grenade handling, grenade physics, and grenade damage more realistic then TC:E -- Red Orchestra's most popular maps by over six orders of magnitude are urban maps that have an effective play area that is roughly the same size, scale, effective bounding areas, and density of TC:E's urban maps...
Δ