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SIG 552 1st person screenshots in the gallery! http://truecombat.net/forums/viewtopic.php?f=36&t=670 |
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Author: | Melmoth [ Wed May 10, 2006 1:20 pm ] |
Post subject: | SIG 552 1st person screenshots in the gallery! |
![]() http://www.truecombat.us/gallery/albums ... ns_103.jpg http://www.truecombat.us/gallery/albums ... ns_104.jpg ![]() |
Author: | Diane [ Wed May 10, 2006 3:09 pm ] |
Post subject: | |
Hehe those are two "early" screens I posted regarding my news update ![]() |
Author: | Dragonathan [ Wed May 10, 2006 3:40 pm ] |
Post subject: | |
i like the graphics, its flawless and smooth, devs have improved the graphics allot, nice job devs, awesome, sweet, lovely, I LOVE IT!! |
Author: | Dragonathan [ Wed May 10, 2006 3:56 pm ] |
Post subject: | |
but i have 1 question though, why are the bullets not really shaped round? it looks way to triangular... ![]() is it because the wet-engine cant handle it? or is it because it could lagg the game? because check out this bottle, devs made this: ![]() that bottle look really round shaped to me... |
Author: | Melmoth [ Wed May 10, 2006 4:01 pm ] |
Post subject: | |
Yes, but you won't see 20 bottles per player flying around. ![]() |
Author: | Dragonathan [ Wed May 10, 2006 4:12 pm ] |
Post subject: | |
Melmoth wrote: Yes, but you won't see 20 bottles per player flying around. ach soo... Melmoth wrote: I remember Trauma making various skins for shotgun shells once. But the shell model might be some old Q3 model or something.
yes i remember that too, the shells had really nice round shapes.. |
Author: | csMKJP [ Wed May 10, 2006 4:18 pm ] |
Post subject: | |
Quote: but i have 1 question though, why are the bullets not really shaped round?
it looks way to triangular... Because game have "low graphic setup" r_subdivisions and r_lodCurveError "BEST graphic setup" r_lodCurveError "10000" r_subdivisions "0" |
Author: | Melmoth [ Wed May 10, 2006 4:51 pm ] |
Post subject: | |
csMKJP wrote: Quote: but i have 1 question though, why are the bullets not really shaped round? it looks way to triangular... Because game have "low graphic setup" r_subdivisions and r_lodCurveError "BEST graphic setup" r_lodCurveError "10000" r_subdivisions "0" Oh! Really? Could you post a screenshot of 0.48 with these settings? That would be interesting. |
Author: | it [ Wed May 10, 2006 5:57 pm ] |
Post subject: | |
<3 the sig ![]() |
Author: | Silentcrisis [ Wed May 10, 2006 7:16 pm ] |
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The sig's alright I guess... I mean, if I had a choice between that and an M4, I'd take the sig. ![]() ~Silentcrisis |
Author: | XenoKiLLer [ Thu May 11, 2006 1:09 am ] |
Post subject: | |
well, the TAC mode textures look better. I sure hope all the weapons are like that. |
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