thats the graphical quality improved but recently, I see the reasons why dragon is persistent with lower player count. Most servers today are full of spawncampers and the maps are and servers were designed to actually support it. I mean at spawn you can get killed with the spawncamper not getting penalized. Perhaps another thing to remodel in TCE is server admin capabilities must be limited. So far all I can say is more than half of TCE players have dumb down into CS level with their method of creating exploitable maps, exploitable servers, and noob tactics like spawncamping. If there is one thing to fix, its prevent the creation of servers that are allow these things. Perhaps a security lock once its done and only official content made by TT and its partners can be used as minimods. BTW, there are so many minimods for TCE altering server settings and weapon rates.
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You know, CS may have 40,000 players, but with their style of play and lawless unenforced gameplay, TCE is soon going down far below that level really quick.
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http://www.firingsquad.com/games/counte ... e_goodbye/ an article regarding what is going on in the CS community. If you look closely, TCE is heading to the same direction. As in before spawnkillers and spawncamers are penalized now admins and mappers make maps that explicitly allow and promote it.
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If there is something to remodel, it would be the prevention of admins from unfairly setting up a game and allowing players from actually going to the spawn areas of opposing forces.