Damien wrote:
You have a lot of unnecessary polys.

Don't have time at the moment to add more.
Hahhahaa

maybe best part of your correction was the "wireframe error?"
Nope its not waste of polys nor error. Thats my optimization "marks" into old model. Where did you think i got so godless amount faces? FRONT had something like 1600 faces and same with back. I could change those "marks" into two separate half circles but not one full circle. My modeling knowledge is yet on state "learning" so i cant do everything i know i should correct. Pretty much every thing you pointed out was in my to-do list exept one. I dont want to fake those bumps

I agree true combat is old game but it doesnt mean i try to get rid off all little detail. Notice that i dont know yet how to texture these models so i wouldnt get the bump there. And if the bumps are very unnoticable i will make them more visible

. I do think that the thing on right might be useless with bumps so i might make there something more simple. I made it in a hurry (duplicate, scale, rotate, move.) so thats not lasting forever.
Umm i had problem with that single bump there. Because if i tried to make it more simple it made extra polygons inside the bump thats also one thing im looking to fix. Down the thing where the bump is you marked one of those "wireframe errors" which realy is only one thing i didnt notice. Also i havent weld those thing on up and right yet so thats only one simple adjust (oh yeah i said that earlier that the thickness of the scope is infinity so there basicly nothing.
I dont yet know a lot about wings 3d but i yet havent found option to creat cylinder with more or less faces (currently 16)
And you might want to ask why those lines look so messy and twisted and stuff... Well i used the smoothening which increased the detail and added more circular feeling into scope. But added shit loads of faces. So now i have combined those faces to get rid of some detail and verts = detail is way better than when i started and it haves way less verts
Tomorrow i try and want to polish it into very early alpha state IF i get it into 700 verts and still keep detail almost like that